Hashi puzzle tips: six patterns to spot at a glance
Most of a bridges (Hashiwokakero) puzzle is a handful of patterns you can recognise without thinking. Here are six, each with a picture, a lookup table for the counting rule behind them, and a small calculator. Every statement below is a deduction that holds on any valid board.
Pattern 1: the number fills every exit
Pattern 2: one short of full means at least one each
Pattern 3: a small neighbour caps the link
Pattern 4: two 1s must not touch
Pattern 5: an island with one exit is forced
Pattern 6: a certain bridge blocks its crossing
The counting rule as a table
For an island with k neighbours it can see, every link takes 0, 1 or 2 bridges. The most the other k − 1 links can hold is 2 × (k − 1), so each link must hold at least number − 2 × (k − 1). That gives this table of bridges you can place for certain on every link (counting every neighbour as able to take a double):
| Number | 1 neighbour | 2 neighbours | 3 neighbours | 4 neighbours |
|---|---|---|---|---|
| 1 | 1 each | none | none | none |
| 2 | 2 (full double) | none | none | none |
| 3 | impossible | 1 each | none | none |
| 4 | impossible | 2 (full double) | none | none |
| 5 | impossible | impossible | 1 each | none |
| 6 | impossible | impossible | 2 (full double) | none |
| 7 | impossible | impossible | impossible | 1 each |
| 8 | impossible | impossible | impossible | 2 (full double) |
Remember to lower the neighbour count (or the cap on a link) when you have already ruled something out: a neighbour that is full, a 1 (cap of one bridge), or a link that a certain bridge crosses.
Try the rule: bridge budget calculator
Use it on a real board
The daily Causeway puzzle is built so that every board can be finished with these patterns plus the loop rule, never by guessing. Stuck? Paste the board into the bridges solver to see which rule fires next, or read the step-by-step guide.